Aggiunge E2E simulatore iOS e API_BASE_URL configurabile in build.

Permette build Debug verso localhost, script smoke per close_set/resume session e rigenerazione progetto con setting API di default produzione.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Emiliano Frascaro
2026-06-14 21:43:51 +02:00
parent 585332e32e
commit 5de3a1a1cf
5 changed files with 273 additions and 166 deletions

View File

@@ -3,28 +3,28 @@
<BuildAction parallelizeBuildables="YES" buildImplicitDependencies="YES">
<BuildActionEntries>
<BuildActionEntry buildForTesting="YES" buildForRunning="YES" buildForProfiling="YES" buildForArchiving="YES" buildForAnalyzing="YES">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="ACA5F32E253C473B9AD5D069" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="DC6F777098DA4A41A83135DA" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildActionEntry>
<BuildActionEntry buildForTesting="YES" buildForRunning="NO" buildForProfiling="NO" buildForArchiving="NO" buildForAnalyzing="NO">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="A5EE823E98D34E7CB20F3F9E" BuildableName="MatchLiveTvTests.xctest" BlueprintName="MatchLiveTvTests" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="4BD1D70CB43840E58D45DF29" BuildableName="MatchLiveTvTests.xctest" BlueprintName="MatchLiveTvTests" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction buildConfiguration="Debug" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv="YES">
<Testables>
<TestableReference skipped="NO">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="A5EE823E98D34E7CB20F3F9E" BuildableName="MatchLiveTvTests.xctest" BlueprintName="MatchLiveTvTests" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="4BD1D70CB43840E58D45DF29" BuildableName="MatchLiveTvTests.xctest" BlueprintName="MatchLiveTvTests" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction buildConfiguration="Debug" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle="0" useCustomWorkingDirectory="NO" ignoresPersistentStateOnLaunch="NO" debugDocumentVersioning="YES" debugServiceExtension="internal" allowLocationSimulation="YES">
<BuildableProductRunnable runnableDebuggingMode="0">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="ACA5F32E253C473B9AD5D069" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="DC6F777098DA4A41A83135DA" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction buildConfiguration="Release" shouldUseLaunchSchemeArgsEnv="YES" savedToolIdentifier="" useCustomWorkingDirectory="NO" debugDocumentVersioning="YES">
<BuildableProductRunnable runnableDebuggingMode="0">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="ACA5F32E253C473B9AD5D069" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="DC6F777098DA4A41A83135DA" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction buildConfiguration="Debug"/>