Files
MatchLiveTv/native/ios/MatchLiveTv.xcodeproj/xcshareddata/xcschemes/MatchLiveTv.xcscheme
Emiliano Frascaro e20c2ae619 Accetta undo punteggio dalla regia sull'overlay iOS.
applyRemote ignorava aggiornamenti Action Cable con progressKey più basso, quindi il meno in regia non aggiornava il tabellone sullo stream.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-20 16:28:36 +02:00

33 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme LastUpgradeVersion="1600" version="1.7">
<BuildAction parallelizeBuildables="YES" buildImplicitDependencies="YES">
<BuildActionEntries>
<BuildActionEntry buildForTesting="YES" buildForRunning="YES" buildForProfiling="YES" buildForArchiving="YES" buildForAnalyzing="YES">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="C1A6F02007F74525A4124BD0" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildActionEntry>
<BuildActionEntry buildForTesting="YES" buildForRunning="NO" buildForProfiling="NO" buildForArchiving="NO" buildForAnalyzing="NO">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="D2DB6900C94F48F0A49F19BB" BuildableName="MatchLiveTvTests.xctest" BlueprintName="MatchLiveTvTests" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction buildConfiguration="Debug" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv="YES">
<Testables>
<TestableReference skipped="NO">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="D2DB6900C94F48F0A49F19BB" BuildableName="MatchLiveTvTests.xctest" BlueprintName="MatchLiveTvTests" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction buildConfiguration="Debug" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle="0" useCustomWorkingDirectory="NO" ignoresPersistentStateOnLaunch="NO" debugDocumentVersioning="YES" debugServiceExtension="internal" allowLocationSimulation="YES">
<BuildableProductRunnable runnableDebuggingMode="0">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="C1A6F02007F74525A4124BD0" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction buildConfiguration="Release" shouldUseLaunchSchemeArgsEnv="YES" savedToolIdentifier="" useCustomWorkingDirectory="NO" debugDocumentVersioning="YES">
<BuildableProductRunnable runnableDebuggingMode="0">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="C1A6F02007F74525A4124BD0" BuildableName="MatchLiveTv.app" BlueprintName="MatchLiveTv" ReferencedContainer="container:MatchLiveTv.xcodeproj"/>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction buildConfiguration="Debug"/>
<ArchiveAction buildConfiguration="Release" revealArchiveInOrganizer="YES"/>
</Scheme>